Our proposed definition of mixed-presence environments for Mixed Reality. They are distributed Mixed Reality environments, in which (A) remote actors have (B) a visual and/or auditory representation and (C) share a three-dimensional interaction and communication space with (D) co-located actors.

Full author list

Krug, K.; Büschel, W.; Satkowski, M.; Gumhold, S.; Dachselt, R.

Abstract

This paper investigates the challenges of designing mixed-presence environments for Mixed Reality and suggests future research directions derived from an expert workshop.
Developing mixed-presence systems is a complex undertaking that combines the intricacies of both co-located and distributed mixed-reality spaces. Current literature in this field describes various promising design and development approaches but lacks a systematic overview, resulting in fragmented solutions to re-occurring challenges. Therefore, we conducted a comprehensive review of mixed-presence and multi-user remote mixed-reality systems, categorizing the prevalent challenges faced during the development of such systems, but also current trends, common use cases, study tasks and methodologies. Supported by these results, we then conducted an expert ideation workshop to collect and structure promising future research directions. As a result, we provide a detailed resource to orient and prepare developers for probable challenges and support researchers in making informed design decisions for future mixed-presence studies in Mixed Reality.

Research Article


See Open Access Version

Related Publications

Related Student Projects

  • Kenny Weidemann

    Exploration nicht-visueller Wahrnehmung von virtuellen Personen in Mixed-Reality Räumen

    Kenny Weidemann 15. August 2025 bis 14. November 2025

    Betreuung: Katja Krug, Raimund Dachselt

Acknowledgments

This work was funded by the German Research Foundation (DFG, Deutsche Forschungsgemeinschaft) as part of Germany’s Excellence Strategy – EXC 2050/2 –Project ID 390696704 – Cluster of Excellence “Centre for Tactile Internet with Human-in-the-Loop” (CeTI) of Technische Universität Dresden, DFG grant 389792660 as part of TRR 248 (see https://perspicuous-computing.science), the German Federal Ministry of Research, Technology and Space (BMFTR, SCADS22B) and the Saxon State Ministry for Science, Culture and Tourism (SMWK) by funding the Center for Scalable Data Analytics and AI “ScaDS.AI Dresden/Leipzig“, and by the BMFTR in the program of “Souverän. Digital. Vernetzt.”. Joint project 6G-life, project identification numbers: 16KISK001K \& 16KIS2413K. This work was also supported by the Alexander von Humboldt Foundation, funded by the German Federal Ministry of Research, Technology and Space.