Winter Term 2022/2023
|Time:||Friday, 4. DS (13:00-14:30)|
In the future, effective user interfaces and attractive user experience will play an increasingly important role for products that are getting more and more functionally similar and immaterial.
Especially the development of novel, more natural user interfaces – including multi-touch tabletops, pen- or gesture-based interaction, mobile UIs and tangible UIs – places completely new demands on a structured development process. With classical software & usability engineering approaches, this process cannot be covered.
In this context, the lecture will explain modern development processes ranging from analysis to evaluation and present the involved techniques (focus: scenario-based design and user experience design). In addition to the engineering-centered approaches, creative design phases play an important role as well. These phases comprise the creation of sketches, drawings and early prototypes. In a semester-long project, the conveyed concepts and techniques will be used by small student teams for the development of novel UIs.
The lecture material will be provided in the OPAL course.
|12.10. 16:40||Introduction UIE lecture
Introduction and History of User Interfaces
|28.10.||Sketching and Prototyping|
|04.11.||Introduction to Design Process,
Design Phase: Activity Design
|Design Phase: Information Design|
|Design Phase: Interaction Design|
|09.12.||Evaluation: Introduction to Usability Evaluation|
|16.12.||Evaluation: Analytical Evaluation|
|Evaluation: Empirical Evaluations|
|20.01.||Evaluation: Data Analysis and Statistics
Evaluation: Usability Evaluation in Scenario-based Development
|27.01.||From Software to Usability Engineering|
The course can be taken within the advanced modules in the Bachelor’s and Master’s programmes in Media Computer Science and Computer Science (INF-B-510, INF-B-530, INF-VERT3, INF-VMI-4), in the Master’s programmes in Computational Modeling and Simulation (CMS-CLS-*, CMS-VC-*) as well as in the diploma programmes (INF-PM-ANW).