February 13, 2018
Central aspects of Mark Weiser's vision of Ubiquitous Computing have become reality. However, the rigid nature of today's interactive surfaces is limiting in several ways: it not only restricts the embedding of user interfaces in the physical environment, but also limits mobile use, interaction, and customization.
My research focuses on future forms of interactive surfaces, which are deformable, elastic, and deeply embedded in the physical or bodily environment. These are enabled by advances in new materials and digital fabrication processes.
In this talk, I will give an overview of our recent work on deformable sensors and displays. Starting from electronics printed on paper-like surfaces, I will introduce techniques for realizing interactive temporary tattoos. These conform to fine wrinkles and highly curved body locations, and turn the human skin into an input and output surface. Lastly, I will present approaches for making 3D printed objects interactive, by embedding conductive structures.
Together, these approaches demonstrate the potential of digital fabrication and printed electronics for realizing interactive surfaces in new form factors, which are compatible with highly individual geometries and custom user preferences.
is a full professor at Saarland University where he is head of the HCI Lab. He is affiliated as a Senior Researcher with the Max Planck Institute for Informatics. He holds a PhD from Darmstadt University of Technology and was a visiting assistant professor at Massachusetts Institute of Technology. His current focus areas include flexible display and sensor surfaces, on-body interaction and personal fabrication. His work was recognized with an ERC Starting Grant, best paper awards at ACM CHI and UIST, and the Best Computer Science Dissertation Award 2009 by the German, Austrian and Swiss Computer Societies. He has been general co-chair of ISS 2017, program co-chair of TEI 2017, and is regularly serving on the program committees of CHI and UIST.