Three Contributions and Two Awards at IEEE ISMAR 2021

ISMAR '21

The IEEE ISMAR 2021 (IEEE International Symposium on Mixed and Augmented Reality) took place from October 4 to 8. Our group was involved with three contributions.
We are very happy to announce that the authors Weizhou Luo, Eva Goebel, Patrick Reipschläger, Mats Ole Ellenberg, and Raimund Dachselt won the best poster award.

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Keynote @ IEEE ICHMS

On September 10th, Raimund Dachselt gave a keynote speech at the 2021 IEEE International Conference on Human-Machine Systems (ICHMS).

The invited talk on the topic „Interactive Spaces for Ubiquitous Data – A Mobile Visualization Perspective“ was closing the three-day hybrid conference, which was approaching human-centered systems for our digital world from different perspectives including HCI, cognitive ergonomics, and engineering.

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Five Full Papers at CHI 2021

We are happy to announce that five full papers with co-authors from our lab have been accepted at ACM CHI 2021!
Three of these papers are projects of our group, with two more papers being co-authored in cooperation with international researchers around the world. We are happy to contribute to the community of the largest and most important conference in the field of human-computer interaction.

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Two Contributions at the ACM ISS 2020

ACM ISS 2020 Logo

The ACM ISS 2020 (ACM Interactive Surfaces and Spaces), which was supposed to take place in Lisbon, was completely virtual this year. Our group was involved with two contributions.

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Two Full Papers at the 2020 IEEE VIS Conference

At this year’s IEEE VIS conference, we will present two full papers: Responsive Matrix Cells and Personal Augmented Reality for Information Visualization. The VIS conference is the premier forum for advances in theory, methods, and applications of visualization and visual analytics.

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Three Contributions and Honorable Mention Award at the Mensch und Computer 2020

The Mensch und Computer 2020 took place from September 6-9. The Interactive Media Lab Dresden (Chair of Multimedia Technology) was represented with three contributions.

The full paper Achiever or Explorer? Gamifying the Creation Process of Training Data for Machine Learning examines whether and how Gamification can be used to create high-quality training data for machine learning. The publication was based on the master thesis of Sarah Alaghbari.

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Six Contributions & Honorable Mention Award at the 2020 ACM CHI Conference

At this year’s ACM Conference on Human Factors in Computing Systems (CHI), we will present six accepted contributions – two full papers (one Honorable Mention Award), two interactivities, one student game competition exhibit, and one workshop contribution.

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IEEE VIS 2019 in Vancouver

This year, the IEEE VIS Conference took place in Vancouver, Canada. 20-25 October, scientists and practitioners from all over the world presented the newest research in the area of visualization. Of course the Interactive Media Lab was present as well. Tamara Flemisch, Ricardo Langner, Tom Horak and Wolfgang Büschel from our lab attended the conference. While Tamara and Tom served as Student Volunteers, Wolfgang gave a talk about our CG&A article Augmented Reality Graph Visualizations: Investigation of Visual Styles in 3D Node-Link Diagrams on Wednesday. More information, the paper PDF and the presentation slides can be found on the project page. Ulrik Günther and Aryaman Gupta of the CSBD/MPI-CBG were also there and presented a poster from the Cluster of Excellence Physics of Life and a short paper.

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UIST 2019 in New Orleans

BodyHub, UIST 2019

From October 20 to October 23, the 32st ACM Symposium on User Interface Software and Technology (short UIST 2019) took place at the center of New Orleans in the French Quarter. The doctoral symposium and welcome reception happened at the Royal Sonesta Hotel on the famous Bourbon Street on Sunday. UIST brings together people from diverse areas including graphical & web interfaces, tangible & ubiquitous computing, virtual & augmented reality, novel devices, and CSCW.

This year, Andreas Peetz and Konstantin Klamka presented a reconfigurable wearable system for clothing, called BodyHub, that allows user to realize their own smart garment applications by arranging and configuring exchangeable functional modules. To address individual user requirements and preferences, BodyHub provides input and output modules that can be placed freely onto slide-in sockets which are imprinted in the textile by using 3D printing. Further, our approach facilitates the creation of user-defined system functions without any programming skills by providing a easy-to-use smartphone companion app. BodyHub thereby allows the creation of personalized wearable solutions by the users themselves and also supports ad-hoc assemblies for interface design explorations in research labs. Detailed information about our approach can be found in the poster paper and the project page.

Some impressions of the scientific part and non-scientific program can be found in the twitter feed of the conference @acmuist and acmuist flickr.